Worm's Postmortem Devlog


Hello it's worm again a lot of the things went well even today because there was a lot of crunch time and we could not get the puzzles in but that should be ok. The biggest challenge was the puzzle scripts and trying to get them implemented and the other challenge it was mostly for me it was adding the collision separately on each individual platform so that took up a lot of time just for the level designing. Anyway I had a very fun time working on this project and can't wait for our next one the 40 day project!

Files

Frankenstein'sQuestBuild3(WebGL).zip Play in browser
33 days ago
Frankenstein'sQuestBuild3(Windows).zip 28 MB
33 days ago

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